- Jul 14, 2020 The Savage Mountains are aptly named. The untameable range is home to many terrible creatures. Ogres half again as tall as the tallest man and just as broad. Giants taller than a tree and more destructive than a forest fire. Troglodytes - just as clever as humans and just as numerous, but far.
- Jan 03, 2017 Crusader Kings III Available Now! The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings.
- A real mystic just for you! Just ignore your family member if they want to investigate. You know the truth. The next challenge is A Fallen Man. Always pick the second option. It's a guaranteed success for the learning path only. It is not guaranteed for diplomacy, martial, or intrigue mystics. Mind Over Body.
Crusader Kings III is a model of a very specific vision of society, and in many ways that vision is pessimistic and horrifying even as its abstracted remove allows it to be darkly hilarious and engrossing. It is a hell where you chase things like prestige and piety because they are quite literally the currency with which you enforce your will.
Characters who are Immortal will never die from old age or disease. However, it is still possible for them to be executed or killed by events.
Characters can gain immortality with The Reaper's Due and supernatural events enabled.
- 2Quest for eternal life
Effects of immortality[edit]
When a character becomes immortal, they cease to age. The age at which they became immortal is forever their effective age for portraits, attraction opinion, fertility, and marriage acceptance. This cannot be changed with the Fountain of Youth feature of the Magnificent Gardens. They are immune to naturally becoming infirm or incapable .
However, immortality has its downsides.
- Killing any descendant will add the Kinslayer trait. After several mortal generations, it will be difficult to tell who is a descendant, and there will be many.
- Eventually, the immortal ruler will gain a 'ruled too long' opinion malus from vassals. By this time, the suicide decision should be available to them, but they are likely to succeed should they choose to try to end their life.
Quest for eternal life[edit]
Search Step[edit]
Lc 20at service manual. When the character grows older, they may be afraid of death and want to seek an everlasting life. The trigger requires that the character is adult, capable, not in prison and not inaccessible. The basic MTTH for the event is 3000, this probability increases as character gets older (after 50 years old), or is unhealthy.
PC can then summon council. Based on character's stat (except stewardship stat), the character can choose which council member to send. For example if your diplomacy skill is above 12, you can send your chancellor for the quest of immortality. The stat you chose here will be important in future event chain, so it is better to choose the councilor that corresponds to your highest stat. The character can also choose to (or only able to if all stats are under 12) let council make their own decision, where there is only a 35% or 15% chance that the mystic appears and a random stat is used.
Later the sent councilor will ask the character for money. The success rate of the search is basically 50:50. It increases to 100:50 with 'affordable payment', up to 200:50 with 'expensive option'. If, unfortunately, the sent councilor died or left, there is only a 35% (50% if the sent councilor failed) chance that the mystic appears and a random stat is used.
When the councilor succeeds, he brings up the mystic, a female character with the chosen stat at a very high level. For example, if you chose your chancellor for the quest, a Norse woman 'Idunn' with very high diplomacy appears in your court.
The story of the following event chain, the benefits in the middle of the chain, and the risk of failure varies on which kind of mystic the character met.
Investigate the Mystic[edit]
There is a probability that this mystic might be a fraud, and a fraudulent mystic (without exaggeration: 999 times out of 1,000) fails the quest. Probability of success decreases in each step, and drops dramatically at the very last step of the quest, more than 1000:1 of failure at the very end. It is reasonably impossible to make it successful with a fraudulent mystic. The chance that the mystic is fraudulent is reduced if the chosen attribute is high (the thresholds are 10, 13, 16, 19 and 22).
When the mystic arrives and you decide to trust her, your dynasty member might be suspicious of her and try to figure out whether she's reliable or not. This is a very important step, as you can figure out whether the mystic is a fraud or not. If the dynasty member has any of the traits Deceitful , Ambitious or Envious , he will always lie to you. Meaning that if he has one of these traits, and the mystic is a fraud, he will tell you that you can trust her, and vice versa.
By using the console, you can see if the mystic is a fraud or not by using the 'charinfo' command and mousing over the mystic. If she has the 'mystic_is_fraud' flag, she is a fraud.
By this time, you can make sure if you should trust her or not, but even if you know she's a fraud, you can still undertake the quest—the quest chain may give you a good trait, and you can abandon the chain any time you want.
The actual quest[edit]
As the event chain goes on, the character will encounter three events. Each event has a chance to fail, which will increase if the mystic is a fraud (see above for detail). The chance of success increases if character's chosen attribute is high (the thresholds are 13, 16, 19 and 22). Failure in an event means the end of the quest, and may result in some negative traits or even death.
In each step, the character must decide to do something (or quit), and usually spend money to have a better chance of success.
If the character's chosen attribute is martial or learning, then, in the third step, following the mystic's instructions has a chance of 'succeeding' via reincarnation, which means the character will die and a child with identical race, culture, religion and some of the same traits will born as the character's child.
Dragatus shares information about the effect of stats and roughly how to tell an impostor from a real mystic: immortal-learning-path 2017 May 3rd
------ Full Quest Path Including Stat Modifiers
First thing to keep in mind before ANYTHING, is that there's about a 90% chance the mystic is a fraud when showing up which makes it 1000% more likely (the actual multiplier in the game files) that you fail the quest on the final trial and causes every single step of the trial to have an almost doubled chance of failure. So from the immediate beginning of the event you should be aware you are almost ensured failure, so pursue immortality at your own risk. Assuming the mystic isn't a fraud and you beat the first trial of luck and have a legitimate Mystic, we move on..
When the council is summoned, whichever councilor you have search for a mystic is the corresponding attribute that is going to be important. Each trial you get a bonus to succeeding the higher your stat is up to having the attribute at 22 (anything higher doesn't increase the bonuses) Thus having:Marshall finds Mystic that uses Martial;Councilor finds Mystic that uses Diplomacy;Spymaster finds Mystic that uses Intrigue;Court Chaplain/Imam/etc. finds Mystic that uses Learning;There is no Mystic that uses Stewardship
Once the requisite mystic is summoned, each trial generally falls under two choices that progress to the next stage, and one that backs out. There's a generally a choice that has a higher chance of success but also comes with a chance of critical failure, which can give you negative traits or immediate death. And there tends to be a choice where you have a lower chance of success but failure tends to have only negative traits given and the mystic leaves.
For a bare-bones breakdown here:
Child (Learning Mystic)
TRIAL 1:
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
TRIAL 1
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
Fallen Man In The Bible
TRIAL 1
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
TRIAL 1
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
source : Reddit
See also[edit]
- Becoming immortal: RIP eternal life events
- Effects of immortality:
rg '(immortal = yes)|(strait = immortal)'
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Immortality&oldid=41794'
Crusader Kings III | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Henrik Fåhraeus |
Engine | Clausewitz 2 + Jomini |
Platform(s) | |
Release | 1 September 2020 |
Genre(s) | Grand strategy, role-playing |
Mode(s) | Single-player, Multiplayer |
Crusader Kings III is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was first announced during PDXCon 2019 in October 2019 and was released on 1 September 2020.
Ck2 A Fallen Man Event
Gameplay[edit]
The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, and will run from the Viking Age to the Fall of Byzantium.[2] Unlike its predecessor, at launch, it only has two start dates: 867 and 1066. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[3]
Characters have full-body, 3D-rendered character models instead of 2D portraits.[4] As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[5] The game's genetics system allows characters to pass on some of their characteristics to their descendants.[6] Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[7] Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[8]
Fallen Man Lyrics
All religions and almost all government types are playable. Merchant republics and theocracies will not be playable at launch.[9] Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type.[5] Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[5] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[4]
The map is about four times more detailed than the previous one and slightly larger.[10] Holdings are depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.[5]
Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[5]
Development[edit]
Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015.[9] Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also stated that the new game would feature an updated engine (i.e. Clausewitz Engine + Jomini-toolset) with more power to run new features.[9]
As is the case with many of Paradox's unreleased works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. Ya devi sarva bhuteshu lyrics in telugu pdf. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack.[11] The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.[9][12]
Reception[edit]
Reception | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
When Crusader Kings III was initially revealed, Rock, Paper, Shotgun published an article stating that the phrase 'Deus vult'—which had been used in previous games and promotional content for the series—would not appear in the game, due to its use by various 'far-right political movements'.[6] Some fans of the series reacted negatively to this report, citing historical accuracy, which led Fåhraeus to issue a follow-up statement saying that 'the issue [had] been miscommunicated' and that they had 'not specifically considered which terms are used in the game'.[17]
Upon release, the game was met with critical acclaim, having a 91/100 in Metacritic.[18]
Another review stated that:
'IGN has given CK3 10/10, with many other leading outlets providing top scores for the returning franchise. This includes PC Gamer awarding it 94% and PCgamesN providing it with a 9/10.'[19]
References[edit]
- ^'Crusader Kings III announced for release next year'. Gaming On Linux. Retrieved 2019-10-21.
- ^Brown, Fraser (2019-10-28). 'Crusader Kings 3: Everything we know'. PC Gamer. Retrieved 2019-10-31.
- ^Scott-Jones, Richard (23 October 2019). 'Here's how cadet houses will work in Crusader Kings 3'. PCGamesN. Retrieved 23 October 2019.
- ^ abBrown, Fraser (23 October 2019). 'Crusader Kings 3 will let you become the pope of your own cannibal cult'. PC Gamer. Retrieved 23 October 2019.
- ^ abcdeHafer, T.J. (23 October 2019). 'Paradox Answers 12 Major Questions About Crusader Kings 3'. USGamer. Retrieved 23 October 2019.
- ^ ab'Crusader Kings 3 is happening: here's ten things we know so far'. Rock, Paper, Shotgun. 2019-10-19. Retrieved 2019-10-19.
- ^Scott-Jones, Richard (23 October 2019). 'Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey'. PCGamesN. Retrieved 23 October 2019.
- ^Bailey, Dustin (23 October 2019). 'Level up in Crusader Kings 3 to remove the bonds of sexual preference'. PCGamesN. Retrieved 23 October 2019.
- ^ abcdCrusader Kings 3 - PDXCON Berlin keynote, retrieved 2019-10-23
- ^10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 2019-10-26
- ^'Crusader Kings III Pre-order'. Crusader Kings III. Retrieved 2020-07-20.
- ^Pereira, Chris (August 31, 2020). 'Crusader Kings 3 Finally Releases On Tuesday'. GameSpot. Retrieved September 1, 2020.
- ^'Crusader Kings III for PC Reviews'. Metacritic. 2020-09-02. Retrieved 2020-09-02.
- ^T.J. Hafer (August 31, 2020). 'Crusader Kings III Review'. IGN. Retrieved September 2, 2020.
- ^Fraser Brown (August 31, 2020). 'Crusader Kings III Review'. PC Gamer US. Retrieved September 2, 2020.
- ^David Wildgoose (September 1, 2020). 'Crusader Kings 3 Review – Lifetime Achievement'. GameSpot. Retrieved September 2, 2020.
- ^Yin-Poole, Wesley (23 October 2019). 'Paradox says it's yet to decide whether Crusader Kings 3 has Deus Vult'. Eurogamer. Retrieved 23 October 2019.
- ^'Crusader Kings III for PC Reviews'. Metacritic. Retrieved 1 September 2020.
- ^Jones, Gary (2020-08-31). 'Crusader Kings 3 release date, launch time news and CK3 review scores'. Express.co.uk. Retrieved 2020-09-01.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crusader_Kings_III&oldid=977350026'